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in an Aston Martin

Everything we learned from a week with Apple CarPlay Ultra

CarPlay Ultra takes over the main instrument display as well as the infotainment.

Michael Teo Van Runkle | 127
Aston Martin dashboard showing CarPlay ultra logo
Aston Martin is the first automaker to adopt Apple'a CarPlay Ultra, which takes over all the displays in the car. Credit: Michael Teo Van Runkle
Aston Martin is the first automaker to adopt Apple'a CarPlay Ultra, which takes over all the displays in the car. Credit: Michael Teo Van Runkle
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For the 2025 model year, Aston Martin's user interface took a major step forward across the lineup, with improvements to the physical controls and digital infotainment, as well as updated gauge cluster layouts. However, the big news dropped in the spring, when Aston and Apple announced the launch of CarPlay Ultra, the next generation of Apple's nearly ubiquitous automotive operating system.

Ultra extends beyond the strictly “phone” functions of traditional CarPlay to now encompass more robust vehicular integration, including climate control, drive modes, and the entire gauge cluster readout. Running Ultra, therefore, requires a digital gauge cluster. So far, not many automakers other than Aston have signaled their intent to join the revolution: Kia/Hyundai/Genesis will adopt Ultra next, and Porsche may come after that.

Before future partnerships come to fruition, I spent a week with a DB12 Volante to test Ultra's use cases and conceptual failure points, most critically to discover whether this generational leap actually enhances or detracts from an otherwise stellar driving experience.

Setup

Apple CarPlay Ultra setup screens on an Aston Martin
A CarPlay Ultra setup screen
Apple CarPlay Ultra setup screens on an Aston Martin
A CarPlay Ultra data collection notification screen

Connecting to Ultra via Bluetooth takes a minute or two longer than traditional CarPlay and includes more consent screens to cover the additional legal ramifications of the operating system sharing data with the car, and vice versa. Apple restricts this data to multimedia info, plus real-time speed and engine status, vehicle lights, and similar functions. Specifically, neither the iPhone nor third-party apps store any vehicle data after disconnecting from the car, and the car doesn't keep personal data once the iPhone disconnects, either.

What about Siri? I generally keep Siri turned off so that accidental “Hey, Siri” activations don't constantly interrupt my life—but by pushing the DB12's steering wheel button, I could test simple tasks that went just about as well as typical for Siri (read: don't expect much “Apple Intelligence” quite yet). Standard Siri data sharing with Apple therefore applies when used with Ultra.

I tested Ultra with an iPhone 16 Pro, but the software requires an iPhone 12 or newer and the latest iOS 18.5 update. As a type of simple failure exercise, I turned my phone off while driving more than once. Doing so reverts both the gauge cluster and infotainment screen to Aston's native UI, the former almost instantly and the latter just a few seconds later. However, once I turned my phone back on, I struggled to reactivate either traditional CarPlay or Ultra until I forgot the device in my Bluetooth settings and started over from scratch. This held true for every attempt.

CarPlay ultra running on an Aston Martin infotainment system
So far, so much like regular CarPlay.
CarPlay ultra running on an Aston Martin infotainment system
Wait, this bit is new.

Once initiated, though, Ultra fired up straightaway every time. Much faster than the typical lag to boot up traditional CarPlay. In fact, as soon as I unlocked the doors but before entering the DB12, the gauge cluster showed Ultra's Apple-style readouts. These configurable designs, which Apple developed with Aston's input, include a classic analog-style gauge view as well as layouts that allow for minimized data, navigation, and stylistic choices selectable through the center console screen or by swiping the haptic button on the DB12's steering wheel.

Call me old-fashioned, but I still enjoy seeing a tachometer, speedometer, drive modes, and fuel level versus range remaining and a digital speed—especially on an engaging performance vehicle like the DB12 Volante. Apple might be skilled at making new tech easy to use, but it's hard to beat the power of millions of minds adapting to analog gauges over the past century or so. And in this case, Ultra's tach(s) showed a bit of latency or lag while ripping that 671-hp twin-turbo V8 up through the revs, something I never noticed in the native UI.

It’s much more holistic now

Ultra's biggest improvements over preceding CarPlay generations are in the center console infotainment integration. Being able to access climate controls, drive modes, and traction settings without leaving the intuitive suite of CarPlay makes life much easier. In fact, changing between drive modes and turning traction control off or down via Aston's nifty adjustable system caused less latency and lagging in the displays in Ultra. And for climate, Ultra actually brings up a much better screen after spinning the physical rotaries on the center console than you get through Aston's UI—plus, I found a way to make the ventilated seats blow stronger, which I never located through the innate UI despite purposefully searching for a similar menu page.

Aston Martin digital dash
Or this alternative.
Apple CarPlay Ultra screen
Now you don't have to leave CarPlay to interact with the car's settings.

Some specific functions do require dipping out of Ultra, though, including changing any audio settings for the spectacular Bowers & Wilkins sound system. I also found two glitches. Trying to bring down the DB12 Volante's convertible top cued up a “Close trunk separator” alert, but the only way to close the trunk separator is via the same button as the convertible top. So instead, the windows only went up and down repeatedly as I tried to enjoy open-top motoring. This happened both in Ultra and without, however, so it could just be an Aston issue that Ultra couldn't fix.

Plus, over the course of my eight days with Ultra, I experienced one moment where both the infotainment and gauge cluster went totally black. This resembled GM's Ultium screen issues and lasted about 30 seconds or so before both flickered to life again. At first, I suspected an inadvertent attempt to activate nighttime driving mode. But again, this could have been an Aston issue, an Apple issue, or both.

Running around Los Angeles, I never found a spot with zero reception (I run e-sims, both Verizon and AT&T simultaneously, for this very reason), but I did purposefully enter airplane mode. This time, Ultra stayed active, and regardless, Apple assured me that essential functions, including navigation, can pre-load offline data for planned route guidance. But at the very worst, as with the phone turning off or battery dying, Ultra can simply revert to the onboard navigation.

Using Ultra regularly seemed to deplete my iPhone's battery slightly more quickly than normal, and I noticed some warming of the iPhone—though without a controlled experiment, I can't say with certainty whether these two symptoms happened quicker than simply running traditional CarPlay or Bluetooth. And in reality, most cars running Ultra (for Aston and beyond) should come equipped with wireless charge pads and plenty of USB-C ports anyhow to keep those batteries topped up. On hot summer days in LA, though, my iPhone seemed to get warmest while using inductive charging and Ultra simultaneously, to my admittedly unscientific touch.

An Aston Martin main instrument display running CarPlay ultra
That's a glitch.
Aston Martin infotainment system CarPlay Ultra
What happens if I turn this off?

For commuters who brave traffic using Advanced Driver Assistance Systems (ADAS), Ultra seemed to work smoothly with the DB12's lane departure warnings, steering corrections, and adaptive cruise control—though I typically turn all this off via Aston's handy single button, which helps to stave off frustration. This introduces a loophole or gap in regulations, however, whether CarPlay Ultra needs to meet the ISO's ASIL-D standards or achieve some kind of National Highway Traffic Safety Administration certification.

Traditional CarPlay stuck with infotainment and basic “phone” functions, but now that the iPhone essentially accesses and displays ADAS, drive modes, and traction setting information, where does regulated consumer safety come in? And where does liability rest, in the event of a driver aid or corrective maneuver going awry? Somehow, this question seems most likely to wind up on the desk of an insurance adjuster sooner rather than later.

Can we try it in an EV?

For me, some disappointment arose from being unable to cue up either Waze or Google Maps in Ultra's gauge cluster navigation screens rather than strictly Apple Maps. But in many ways, I suspect that Ultra might work even better when (or if) Hyundai/Kia/Genesis introduce compatible EVs, rather than Aston's (so far) more classic ICE vehicles. And not just because the modern futurist aesthetic matches better, either, but more so thanks to the improved accuracy of range, charging, and navigation features.

The center infotainment screen's integration with vehicular functions, therefore, stands out as much more of a pro for Aston Martins than Ultra's gauge cluster readout, enhancing the driving experience through a more intuitive UI that decreases time spent glancing away from the road. For those who want to skip out on Ultra, it's also worth noting that the iPhone allows for the choice to stick with traditional CarPlay only as well. However, I suspect car buyers will eventually begin to expect Ultra, even if the added jump to vehicular control represents somewhat less of a massive leap than simply picking between models equipped with CarPlay or not.

An iPhone next to an Aston Martin infotainment display
Of course, you can tell CarPlay Ultra not to take over the main instrument panel, too.
Aston Martin infotainment screen in CarPlay Ultra showing climate settings.
We got a preview of this idea when Porsche updated its iOS app to allow drivers to interact with the car's climate settings while still in CarPlay. Now it's built-in.

It's unclear whether other automakers will find the advantages worthy of converting to Ultra, including Rivian, which offers neither CarPlay nor Android Auto, or GM, which skipped out on CarPlay for EVs. On the other hand, automakers may also decide to hesitate before handing over further control to Apple now that the Apple Car is officially dead. And in that regard, Ultra might just represent the final straw that inspires further improvements to proprietary user interfaces across the industry as well.

127 Comments
Staff Picks
U
OK, before everyone gets their panties in a wad, let's get some things clear.

Traditional CarPlay stuck with infotainment and basic “phone” functions, but now that the iPhone essentially accesses and displays ADAS, drive modes, and traction setting information, where does regulated consumer safety come in? And where does liability rest, in the event of a driver aid or corrective maneuver going awry? Somehow, this question seems most likely to wind up on the desk of an insurance adjuster sooner rather than later.
iPhone does not "access and display" ADAS, drive modes, traction settings or any other vehicle metrics. iPhone provides a display surface in the instrument cluster, and the car uses that surface to display the information. Any latency you saw in the gauges came from the car itself, not from the phone. The phone has no idea what the car is showing on the instrument cluster.

The phone can display its stuff (such as maps, music and trip data) on the instrument cluster and dynamically mixes it with a blank display surface for the car to paint its stuff (gauges and car metrics).

As mentioned on the CarPlay disclaimer screen, iPhone only receives the following information:
  • Speed and acceleration (so that CarPlay can tell when the car is moving and can disable certain high-risk functions such as keyboard input, and so that Apple Maps can tell how far you have driven inside a tunnel so as to keep directions accurate)
  • Headlight status (so that CarPlay can switch between light and dark modes based on whether the headlights are on or off)
  • The "Aston Martin" name and logo (so it can put an "Aston Martin" button on your CarPlay menu)
  • An identifier for your car's infotainment system (so the phone can tell which car it is connected to).
These are the same things iPhone receives with standard CarPlay. None of this information is shared with any other app or uploaded anywhere by the phone.

All other car-specific stuff (drive modes, climate, audio settings, etc.) are handled by the car itself, with zero involvement from your phone.

During the initial CarPlay Ultra setup, the phone uploads a package to the car giving it the UI it will use to render that stuff. Once setup is complete, the car uses the uploaded UI instructions on its own to render its stuff on the display surface provided by the phone. The phone has no idea what the car is rendering in that display surface.

Aston Martin can update that UI package whenever it wants. It'll be downloaded to your phone and uploaded to the car the next time it connects. This way, Aston Martin doesn't have to deploy a whole infotainment system update just to make UI tweaks.
d
Automaker UI choices can be so janky. I’ve often wanted CarPlay to just handle everything.

This looks like what I think I’ve wanted.

But now, I’m surprised how skeptical I am.

I think I want to see what Hyundai does.